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Best ending fallout new vegas
Best ending fallout new vegas










best ending fallout new vegas

Possibly one of the fastest endings, simply only requiring you to build 8 settlements, and get on the institutes bad side.

best ending fallout new vegas

  • Factions Destroyed: Brotherhood of Steel, Institute.
  • They do show much remorse for attacking others, but again, they’re totally cool with the slavery thing and pretty much being an evil shadowy organization. Institute: Already beyond Enclave levels of technology, they are Humanities last hope of restoring the Earth to what it was before, however, they are totally fine with the slavery of near-Human Synths. Siding with them, you’ll be helping to abolish the two greatest threats to the Commonwealth, but at the same time you’ll also be helping radicals who don’t really care that much about Human lives, but instead their own mandate to save Synths. Railroad: They believe that controlling what are pretty much Androids with near free-will and sentient behavior to be slavery. If you side with them, you’ll be providing some serious firepower and protection for the citizens of the Commonwealth, but you’ll also be siding with a group who believe genocide is okay and are ready to destroy every Synth, Mutant, and Ghoul out there. You do not really ever have the chance not to be allied with the Minutemen.īrotherhood of Steel: The BoS are zealous crusaders who will destroy anything to get their hands on pre-war technology to save everyone. Minutemen: Siding with the Minutemen puts Boston in a state of free-will. This may have some value in upcoming DLC.ĭuring the Battle of Bunker Hill, the game might have assumed you were just following the Institute quests, and gives you the option of diverting to one of any of the other factions without having to do a prerequisite.

    best ending fallout new vegas

    In all endings, you'll be the faction leader of the faction you assist. All minor faction endings are dealt with on a case by case basis. The main story concludes in such a vague way to make-up for the Fallout 3 ending, where you conclude the stories of all the various factions. In the game files, the endings are "Endgame_FEMALE_A.bk2" and "Endgame_FEMALE_B.bk2" and of course, a male counterpart for each. If you want to do side-quests for all four factions, then you’ll need to do them before you conclude the main story. The only impact is the state the world is in afterwards and who you can and can’t do questions for. All roads lead to one cutscene, which only varies slightly.












    Best ending fallout new vegas